The dead friend shows up like a glitch in a poorly-tested video game, clipping through walls, lagging, animation wonky. He’d look real enough in a freeze frame, but in motion the physics are just off.
The dead friend shows up wearing the jacket he wore when he became the dead friend. The jacket is thick, and woollen, but its fibers cannot adequately absorb the blood from the dead friend. They were made for other things.
You can’t seem to get the attention of the dead friend, and you’ve tried everything. All that DF is capable of is to carry out glitched animations, cycling through the keyframes until he can start the next animation.
And here is the dead friend now, sitting on an invisible bench, talking into an invisible phone, asking inaudibly for help. And you can try to sit on this invisible bench with your dead friend, can fall back and onto the ground. You can crouch down beside him, get right in front of him, attempt a lip-read, wave in front of his eyes, call out to him. You can do whatever you’d like, but he won’t notice.
Your dead friend will come for you in the liminal states, too. Don’t think it will only be when you’re out and about. He will sit on your chest like some sleep paralysis demon you’ve seen paintings of, but you will only see the whites of his eyes, will only hear his underwater voice of regret, not words but still intelligible, because regret can never adequately be expressed in words anyway. How would you even begin?
Your dead friend has been dead long enough where the experience of being a person is clearly fading from his cellular memory. He has more in common with the fog coming up off the hills during your morning walks, sunlight breaking up the view through car windows as you pass, thinking always that you’ve seen him, that he’s seen you, that there is a way out of this paroxysm of grief.
Or maybe he’s not the fog, not the wind, but what’s traveling through it. A dream, something that’s been coming back night after night. Your friend is a kite floating on the wind. You are holding the string that is tethered to his foot. All of him has been hollowed out. He is paper-thin, and empty, and his eyes are holes that wind can get through if it must. You look up and the string you hold is tethered to two other strings. They connect to his arms, to the spots once cut, tethered to the places that untethered your friend from this world.
In the dream, you’re not sure how you know that things will be okay eventually, but there is this deep, all-abiding sense that that will be the case. You can bring your friend down and out of the wind, collect his string, and walk him back home when the conditions are no longer right for flight. You can both go back home.